I got the job. Now what?

Welcome illustration
Welcome illustration
Source: UI8

A few months ago, I transitioned from UX in the consulting industry to a Product Design position. After working for almost 5 years with clients it was time to challenge myself as an in-house designer.

  • How am I going to become an expert on the product?
  • Where should I start learning about the business and the industry?
  • What is going to be my first project?

Reflecting back over what I managed to accomplish in the first three months, I decided to share my learnings and developed a 30–60–90 day…

Making the case of the best companion for principles

In the late 70’s, industrial designer Dieter Rams took the world by storm when he presented his 10 design principles as an answer to the question: what does good design mean?

A no-nonsense guide for UX Designers and product teams to mix JTBD with other design methods.

Cover showcasing several people getting their jobs done.
Cover showcasing several people getting their jobs done.

Cassie is a freelancer illustrator who struggles to organize herself during working hours, especially when tackling multiple projects.

What makes designers stand out and become role models?

Typography stating Good vs Great Product Design
Typography stating Good vs Great Product Design

Whether a different way to name UX or a whole new role, Product Design is becoming more pervasive in startups and technology organizations, given the need companies have to hire designers who are fluent not only in design thinking and human-centered design, but in product thinking as well.

Good vs Great Product Design

Maintaining social distance while learning about design

It’s been more than 6 months since the World Health Organization declared a global outbreak due to COVID-19, leading to people remaining safe at home.

Golden Krishna on Dropdowns (45 min)

If you’ve ever felt the need to argue against the use…

Rules of thumb to improve the value and usability of your products through better writing

5 heuristics for UX writing image
5 heuristics for UX writing image

Imagine you are buying a gift for a friend, but instead of starting with choosing the gift, you first select the container and wrapping paper, then the actual present.

“Words are easy to change; we can deal with them later

“We need to focus on the core functionality first, then we add the copy layer”

The division of workflows would then lead…

Moving the conversation beyond how-to’s

Fewer How’s, more Why’s
Fewer How’s, more Why’s
Talking about the how is good. Talking the how and why is better.

Ever since the conception of atomic design by Brad Frost in 2013, design systems have become a first-class citizen in the design community, given the considerable advantages these resources provide for teams to ship better products faster.

  • How to use design tools such as sketch or figma to build design systems
  • How to create, label, and organize components
  • What to consider when choosing colors, icons, typefaces
  • Differences between design systems, style guides, and brand books

Although this pool of knowledge empower designers to improve…

A baseline for UXers to add value to their teams from day 1.

Illustration depicting different attributes for UX
Illustration depicting different attributes for UX

Becoming a doctor, one of the riskiest yet most rewarding professions, is anything but a trivial endeavor, as a licensed physician requires at least 10 years of education, passing several medical exams, and a deep knowledge in areas such as anatomy, chemistry, physiology, and biology in order to be ready for the real job.

Designers don’t need a license to exercise their…

From planning to facilitating to deciding.

Team celebrating after workshop
Team celebrating after workshop
Art by Kika Fuenzalida

For many years, innovation was a game only lone geniuses would play: Da Vinci, Newton, Tesla, Edison. Outliers who revolutionized the world with their craft by working in solo mode.

Rorschach tests. The most popular test in psychology, even its controversial validity. Image source.

In August, 1971, a Stanford psychology professor designed a simulated jail environment in the basement of Jordan Hall, where 18 college students would role-play prisoners and guards during 2 weeks.

The hypothesis: witness how people would abuse power when given the proper circumstances.

It was called the Stanford Prison Experiment.

Arturo Ríos

Product Designerd @zenput. Mochaholic. Stoic. Everything we design is designing us in return. arturorios.me

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