How I consolidated my own productivity system by trial and error

I always considered myself a productivity geek. I had a blast reading books such as , , and The .

However, I never wanted to be more productive for the sake of capitalism, but rather to feel free–making time for doing things that really mattered.

But finishing up a day at 5:00 pm with a joyful sense of accomplishment, a fully-completed to-do list, and clear plans for the next day was the exception rather than the norm.

I would normally end up with more things to do than the previous day. Ruminating thoughts telling me…


I got the job. Now what?

Welcome illustration
Welcome illustration

A few months ago, I transitioned from UX in the consulting industry to a Product Design position. After working for almost 5 years with clients it was time to challenge myself as an in-house designer.

Of course, I was anxious and nervous before the first day.

  • How am I going to become an expert on the product?
  • Where should I start learning about the business and the industry?
  • What is going to be my first project?

Reflecting back over what I managed to accomplish in the first three months, I decided to share my learnings and developed a 30–60–90 day…


Making the case of the best companion for principles

In the late 70’s, industrial designer Dieter Rams took the world by storm when he presented his as an answer to the question: what does good design mean?


A no-nonsense guide for UX Designers and product teams to mix JTBD with other design methods.

Cover showcasing several people getting their jobs done.
Cover showcasing several people getting their jobs done.

Cassie is a freelancer illustrator who struggles to organize herself during working hours, especially when tackling multiple projects.

She knows there is a better version of herself. A better version that allows her to have more spare time, feel in control of deadlines, and be sought-after by her colleagues.

But she is not quite there yet. She is struggling.

She has a Job to be Done, and she is willing to hire anything that gets her closer to getting it done. It could be…


What makes designers stand out and become role models?

Typography stating Good vs Great Product Design
Typography stating Good vs Great Product Design

Whether a different way to name UX or a whole new role, Product Design is becoming more pervasive in startups and technology organizations, given the need companies have to hire designers who are fluent not only in design thinking and human-centered design, but in as well.

Inspired by a thread from PM , I did an exercise to contrast the nuances between good and great Product Design, in order to pave the way for emergent designers who want to excel at their craft.

Good vs Great Product Design


Maintaining social distance while learning about design

It’s been more than 6 months since the World Health Organization declared a global outbreak due to COVID-19, leading to people remaining safe at home.

During this time, chances are you nurtured a habit, which is great. Or maybe you spent a lot of time resting or watching films and shows, which is also great.

However, if you’re looking to watch interesting content about design and UX, with substantial knowledge from respected design references, then the following list is for you.

Golden Krishna on Dropdowns (45 min)

If you’ve ever felt the need to argue against the use…


Rules of thumb to improve the value and usability of your products through better writing

5 heuristics for UX writing image
5 heuristics for UX writing image

Imagine you are buying a gift for a friend, but instead of starting with choosing the gift, you first select the container and wrapping paper, then the actual present.

Unless your friend is obsessed with patterns and packaging design, chances are the gift will not be as exciting.

For many years, designing the interface of a product and designing its written content were two separate, waterfall processes.

“Words are easy to change; we can deal with them later

“We need to focus on the core functionality first, then we add the copy layer”

The division of workflows would then lead…


Moving the conversation beyond how-to’s

Fewer How’s, more Why’s
Fewer How’s, more Why’s
Talking about the how is good. Talking the how and why is better.

Ever since the conception of , design systems have become a first-class citizen in the design community, given the considerable advantages these resources provide for teams to ship better products faster.

However, the vast majority of articles and stories underscoring design systems revolve around the implementation aspect:

  • How to use design tools such as sketch or figma to build design systems
  • How to create, label, and organize components
  • What to consider when choosing colors, icons, typefaces
  • Differences between design systems, style guides, and brand books

Although this pool of knowledge empower designers to improve…


A baseline for UXers to add value to their teams from day 1.

Illustration depicting different attributes for UX
Illustration depicting different attributes for UX

Becoming a doctor, one of the riskiest yet most rewarding professions, is anything but a trivial endeavor, as a licensed physician requires at least 10 years of education, passing several medical exams, and a deep knowledge in areas such as anatomy, chemistry, physiology, and biology in order to be ready for the real job.

The design field, on the other hand, paints a different picture.

There is no regulation or institution overseeing our practice, nor official certification that accredits the profession of design. What makes someone a designer is the practice itself.

Designers don’t need a license to exercise their…


From planning to facilitating to deciding.

Team celebrating after workshop
Team celebrating after workshop
Art by

For many years, innovation was a game only lone geniuses would play: Da Vinci, Newton, Tesla, Edison. Outliers who revolutionized the world with their craft by working in solo mode.

Today, this is no longer the case. Quality products and services are the result of multidisciplinary teams working in orchestration: designers, developers, product managers, marketers, data analysts. All of them co-creating the solution.

But effective team collaboration can be a tough challenge given the wide variety of working styles, gaps in communication, company culture, and biases people bring to the workplace.

This is where properly executed UX workshops become a…

Arturo Ríos

Product Designerd @zenput. Mochaholic. Stoic. Everything we design is designing us in return.

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